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Right-click to move, including into lava. Stone-to-stone routes prefer solid ground. Your warlock turns before moving or casting; Teleport can bring you back from the fire.
GraphicsVisual quality only. Gameplay stays the same. Auto Performance Balanced High
Frame limit30 FPS reduces rendering work further. 60 FPS 30 FPS - lower power
Sound & volume
Auto lowers visual detail when needed to keep play smooth.
Casting styleSame spell timings in every mode. Normal - key, then click Quick cast - on key press Quick cast - on key release
A or right-clicking a rival attacks with Fireball. Left-click confirms a selected spell. Normal: key, then left-click. Quick cast: aim, then press or release the key. Self spells activate immediately. Q starts the default spell row.
Aim & range helpers
Hover an ability or hold Alt + its key to preview without casting. Works for runes too. Turning this off keeps normal-cast targeting visible.
Basic attack Aim at a rival's body and press A, or right-click them. Right-clicking elsewhere moves. Fireball cancels a selected spell, and there is no charge or repeat fire when holding an input. Fireballs push harder up close; pillars block them and Shield reflects them.
Inferno empowers three shots within eight seconds. Check Abilities and Runes for each attack's effects and stats.
S / H Stop / cancel
SPACE Recenter camera
ARROWS Pan camera
LMB / MMB DRAG Drag with the left or middle mouse button to move the camera
EDGE Move cursor to an arena edge to scroll the camera
WHEEL Zoom one step in or out
TAB Scoreboard; navigate controls inside menus
[ / ] Switch spectator target
ENTER Chat / send. Escape keeps your draft.
Edge-scroll cameraMove the cursor toward an arena edge. Pan speed increases near the border.
Lava and heat Lava burns and increases knockback. Burn starts at 6 HP/s and doubles every 1.5 seconds. Return to stone to stop burning; stay there for one second to clear heat. Teleport stops sliding.
Shield does not block lava. Bastion and Rampage protect you briefly, but heat still builds. Get back to stone before they end.
Runes and revives Walk near a rune to collect it. HP+ and Aegis activate automatically. Other runes fill your one-use slot; press the rune key to activate. Shift + that key swaps with a nearby rune. A full slot never replaces itself automatically.
Only one timed buff is active at once. Aegis is separate: one revive at 25% health, preferably on safe stone. It clears heat, sliding and stuns, but not cooldowns. Revives do not count as KOs; unused Aegis lasts until you fall.
Ten rune types cycle without repeats. HP+ heals up to 25 HP and also drops on death. Full-health players leave HP+ behind. Pickups last 18 seconds, even in lava. Open Runes for individual effects.
Vision and spectating Fog hides distant opponents and blocks vision behind pillars. Everyone follows the same vision rules. Nearby spell flashes can reveal their source. While you wait to respawn, you gain full spectator vision; [ and ] switch players. Normal vision returns when you respawn.
Respawns take 4 seconds and grant 1.5 seconds of Bastion protection on the shoreline, away from rivals.
Matches support 8 or 12 players. The shore shrinks inward; the amber line gives 2.5 seconds of warning. Solo play uses your chosen difficulty; in a hosted room, opponent difficulty varies. Everyone uses the same health, spells and fog rules.
One 2:30 battle. Fallen warlocks respawn after 4 seconds until sudden death at 1:45; from then on there are no respawns and the arena collapses to its core by 0:00. The last warlock standing wins at once. If several survive to 0:00, HP then KOs decide. Standard starts with Fireball and Teleport, learns spells at 0:30 and 1:00 and picks boons at 1:30 and 2:00. Turbo starts with every spell and picks boons at 0:45, 1:30 and 2:00. Choices appear in combat; press F1-F4 or click, or one is picked after 8 seconds. Play never pauses.
XP and levels KOs grant 100 XP. Other living players within 300 units share 50 XP. The first level costs 100 XP; each next level costs 50 more.
Each level adds 8 HP, 4% Fireball damage and knockback, and 2% Fireball size. Levels last for the whole match and survive respawns. Revives award no XP. Hover the XP bar or Fireball for current stats.
The match keeps running while this menu is open.